MASTER OF MUSIC
Game Manual
🎯 Objective
🎵 What You Need
- A deck of music cards
- A phone or tablet with YouTube access
- Space in front of each player to build a timeline
⚙️ Setup
- Shuffle the music cards.
- Each player receives 1 card.
- Place this card face up in front of you. This is the start of your timeline.
- Place the remaining deck in the center.
- Decide who goes first.
🎮 Gameplay
- Draw a card — Take the top card from the deck.
- Play the song — Search the song on YouTube and play it so all players can hear it.
- Listen — All players listen carefully. You may not look up the release year.
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Place the card — Put the card where you think it belongs in your timeline:
- Before all cards
- After all cards
- In between two cards
- If the card has the same year, it can be placed either before or after the matching card
-
Reveal the year — Turn the card over and reveal the release year.
- Correct → Keep the card
- Incorrect → Discard the card
- Next player takes their turn.
🪙 Tokens
Tokens allow teams to challenge the placement of another team’s card.
If a team thinks that the active player has placed a card incorrectly on their timeline, they may use a token to try to win that card.
Starting Tokens
Each team starts the game with 2 tokens.
When to Use a Token
A token may only be used when another team is placing a card on their timeline.
If you think the card has been placed incorrectly, place your token on the exact spot where you believe the card should go in that timeline.
- You must place your token on a different position than where the active team placed the card.
- You cannot choose the same position. A token always represents an alternative placement.
Order of Priority
If more than one team wants to use a token, teams decide in turn order:
- The team that is next in turn decides first
- Then the following team decides
- Continue in turn order until each team has had the opportunity
The next team always has the first right to challenge.
Resolving the Token
After the correct year is revealed:
- If the token was placed exactly in the correct position, the challenging team wins the card and adds it to their own timeline in that position
- If the token was placed incorrectly, the challenging team does not win the card
In both cases, the token is used and removed from the game.
Winning a Token
You can win a token during your own turn if:
- You place the card correctly in your timeline
- You correctly name the artist
- You correctly name the song title
If all three are correct, you gain 1 token.
📜 Important Rules
🎯 Objective
🎵 What You Need
- Music cards
- A device with YouTube
- Master challenges, randomly triggered
- Tokens: Challenge Token, Escape Token, X2 Token
⚙️ Game Setup
- Shuffle the music cards.
- Each team receives 1 starting card, placed face up.
-
Each team starts with:
- 2 Challenge Tokens
- 1 Escape Token
- Place the X2 Token in the center.
-
Choose the game intensity:
- Crazy: Master challenges appear often
- Classic: Master challenges appear sometimes
- Limited: Master challenges appear rarely
🎮 Gameplay Overview
Master Mode is played like Party Mode, but without drinking penalties.
Before some songs, a Master challenge may appear at random.
If a challenge appears, the active team must:
- Read the challenge out loud
- Complete the challenge or follow its effect
- Apply any card, token, turn, or timeline effect described by the challenge
Challenge Token
Same as in Classic and Party Mode.
- Used when another team places a card
- Place it on the correct position in their timeline
- Must be a different position than the active team chose
- If correct → you win the card
- If incorrect → nothing happens
- Token is removed after use
Each team starts with 2 Challenge Tokens.
Escape Token
Allows a team to avoid or cancel one Master challenge effect.
- Can be used once per token
- Can be played immediately when a challenge is assigned
- After use, the token is removed from the game
Winning an Escape Token
You can earn an Escape Token in two ways:
- On your own turn — Say the exact year before revealing. If correct → gain 1 Escape Token.
- On another team’s turn — Use a Challenge Token as normal. If you correctly place the card and correctly guess the exact year, you keep your Challenge Token and gain 1 Escape Token.
X2 Token
There is only 1 X2 Token in the game.
Effect: Doubles the effect of a Master challenge when possible.
- Can be used at any moment when a challenge is assigned
- Only usable once
- If the challenge effect cannot logically be doubled, the X2 Token has no effect on that challenge
How to Win the X2 Token
- 3 correct years in a row
- 2 cards with the exact same year correctly placed
If another team achieves this later, they immediately take the X2 Token, even if it has not yet been used.
🎲 Master Challenges
At random moments before a song starts, a Master challenge may appear.
Master challenges do not include drinking. They focus on:
- Guessing the exact year
- Guessing the artist or song title
- Stealing, gaining, losing, or swapping tokens
- Swapping cards between teams
- Skipping, gaining, or redirecting turns
- Trivia questions
Examples
- Guess the exact year. If correct, take another turn.
- Take 1 token from any team.
- Swap one of your cards with another team’s card.
- Ask another team a trivia question. If they answer incorrectly, take 1 token from them.
⚠️ Special Endgame Rule
- When a team reaches 11 correct cards, that team cannot use Challenge Tokens anymore
- That team must win by correctly placing a card on their own turn
This prevents winning by taking a card from another team.
🎯 Objective
🎵 What You Need
- Music cards
- A device with YouTube
- Party challenges, randomly triggered
- Tokens: Challenge Token, Escape Token, X2 Token
⚙️ Game Setup
- Shuffle the music cards.
- Each team receives 1 starting card, placed face up.
-
Each team starts with:
- 2 Challenge Tokens
- 1 Escape Token
- Place the X2 Token in the center.
-
Choose the game intensity:
- Crazy: Challenges appear often
- Classic: Challenges appear sometimes
- Limited: Challenges appear rarely
🎮 Gameplay Overview
The game is played like Classic Mode, with one key difference:
Before some songs, a challenge may appear at random.
If a challenge appears, the active team must:
- Read the challenge out loud
- Complete the challenge
Challenge Token
Same as in Classic Mode.
- Used when another team places a card
- Place it on the correct position in their timeline
- Must be a different position than the active team chose
- If correct → you win the card
- If incorrect → nothing happens
- Token is removed after use
Each team starts with 2 Challenge Tokens.
Escape Token
Allows a team or player to avoid a challenge or refuse to drink.
- Can be used once per token
- Can be played immediately when a challenge is assigned
- After use, the token is removed from the game
Winning an Escape Token
You can earn an Escape Token in two ways:
- On your own turn — Say the exact year before revealing. If correct → gain 1 Escape Token.
- On another team’s turn — Use a Challenge Token as normal. If you correctly place the card and correctly guess the exact year, you keep your Challenge Token and gain 1 Escape Token.
X2 Token
There is only 1 X2 Token in the game.
Effect: Doubles the punishment of a challenge.
- Can be used at any moment when a challenge is assigned
- Only usable once
How to Win the X2 Token
- 3 correct years in a row
- 2 cards with the exact same year correctly placed
If another team achieves this later, they immediately take the X2 Token, even if it has not yet been used.
🎲 Party Challenges
At random moments before a song starts, a challenge may appear.
The active team must:
- Read the challenge out loud
- Complete the challenge
Examples
- Drink challenge
- Dance challenge
- Team coordination challenge
⚠️ Special Endgame Rule
- When a team reaches 11 correct cards, every turn that team must drink together until they win
- That team cannot use Challenge Tokens anymore
This prevents winning by taking a card from another team.



